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DarkBASIC Pro Game Programming, Second Edition

DarkBASIC Pro Game Programming, Second Edition
List Price: $59.99
Homebizpc.com Price: $37.79
Your Savings: $ 22.20 ( 37% )
Subject To Change Without Notice
Availability: Usually ships in 24 hours
Manufacturer: Course Technology PTR
Average Customer Rating: Average rating of 4.5/5Average rating of 4.5/5Average rating of 4.5/5Average rating of 4.5/5Average rating of 4.5/5

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Binding: Paperback
Dewey Decimal Number: 794.81526
EAN: 9781598632873
ISBN: 1598632876
Label: Course Technology PTR
Manufacturer: Course Technology PTR
Number Of Items: 1
Number Of Pages: 616
Publication Date: 2006-09-07
Publisher: Course Technology PTR
Studio: Course Technology PTR

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Editorial Reviews:

Learn to write 2D and 3D games without any programming experience by harnessing the advanced 2D/3D graphics features of DarkBasic Professional. This easy-to-use language handles the entire game engine for you, so you are free to focus on designing and playing your own games. Written for beginners with no programming experience, DarkBASIC Pro Game Programming, Second Edition is a welcome change of pace from traditional game programming books. You won't need to spend time figuring out how the game engine works, but only what the game is supposed to do. You will be able to create self-contained executable games with the graphics and sound files stored inside the exe file. No DarkBasic runtime library is needed: compiled programs are self-contained and require only that DirectX is installed. Finally, a book for complete beginners who want to learn to write games!


Spotlight customer reviews:

Customer Rating: Average rating of 3/5Average rating of 3/5Average rating of 3/5Average rating of 3/5Average rating of 3/5
Summary: This book is ok
Comment: This book is ok for people who love to read.

If you don't like reading just use wikipedia.

The article in Wiki is short and easy to understand and it covers

almost everything in this book.

Customer Rating: Average rating of 5/5Average rating of 5/5Average rating of 5/5Average rating of 5/5Average rating of 5/5
Summary: Very good, easy to read
Comment: Very thorough yet easy to read and comprehend. The author is definately a software engineer (apparent in his frequent spelling and gramatical errors) but nevertheless clear and concise. The examples have a few errors, mostly spelling errors in the code, but are well designed and generally show the current concept clearly. Reading this book while you work out the examples is kind of like having an extreemely enthusiastic best friend leaning over your shoulder teaching you the material.

Customer Rating: Average rating of 3/5Average rating of 3/5Average rating of 3/5Average rating of 3/5Average rating of 3/5
Summary: Book is ok,
Comment: Read all the above review and I personally don't think they gone through the book page by page. I notice the lack of information on blocks of code and why the code does what it does. Make it really hard to try to follow along.

Aside from those points, I'm not planning to follow through the codes anymore, just waste of time. Just going to read the tips which are helpful and also the way of approaching things he gives good insight.

Customer Rating: Average rating of 4/5Average rating of 4/5Average rating of 4/5Average rating of 4/5Average rating of 4/5
Summary: Great 2D book
Comment: This was a great book for starting game programming with Dark Basic Pro. I use this book all of the time when I am writing games. My only complaint is the 3D stuff. it seems a little rushed and I didn't see anything about 3d collision detection. I am not confident you could create a 3D game using this book exclusively. I would love to see a second volume to this book that was just 3D programming. However Hands On DarkBasic Pro - Volume 2 does just that so if your library included these two books I think you'd be set.

Customer Rating: Average rating of 5/5Average rating of 5/5Average rating of 5/5Average rating of 5/5Average rating of 5/5
Summary: Dark Basic review
Comment: This book is awesome gives good amount of information and examples how to program computer games


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